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Product

ASDA virtual shop

What I did

Redesigned the product

Analysis of the existing website

User research 

Interactive prototyping

 

My role

UX/UI designer

What's ASDA virtual shop?

Brandlab360 created the ASDA virtual shop which replicate the physical store to provide an immersive online shopping experience. It is ideal for those who cannot visit in person or prefer to shop remotely interacting with friends.

Status Analysis

Convenience

While the app provides significant conveniences, such as:

  • 24/7 use

  • Saving travel time

  • Delivery service

  • Readily accessible from anywhere

  • More item availability than physical stores

  • Web-ready without needing to download

These features are commonplace among other online shopping platforms. To stand out from the competition, a virtual supermarket app must address not only basic convenience but also the psychological needs of customers.

Usability

Comparing journey maps of the ASDA virtual shop and the traditional website revealed the superior usability of the ASDA original website.

Journey map

ASDA virtual shop

Enter
name

Choose
character

Frozen
section

Wine
section

Dairy
section

Meat
section

Sweets
section

Select
bread

Walk to
the casher

Checkout

ASDA original website

Log in

Click
Groceries

Bakery
section

Bread
section

Add

Your
trolley

Checkout

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Why does a supermarket need to be in virtual reality?

The convenience and usability analysis raises this question. The virtual shop delivers unique value, reminiscent of the resurgence of vinyl records in the digital music era, captivating users with engaging interactions that justify their extended time investment. Therefore, I focused on crafting a distinctive experience to ensure users enjoy their interaction with it.

Enjoyment

The BrandLab360 virtual reality supermarket offers an enjoyable shopping experience such as:

  • A virtual environment mimicking a real supermarket

  • Social interaction through phone and chat

  • Expressive dance moves

 

These elements provide an entertaining shopping experience, especially for customers who value social connections or those with mobility restrictions who benefit from the ability to navigate a store virtually.

 

However, to prevent customers from losing long-term interest and reverting to the more traditional ASDA website for quick and easy orders, the VR app should leverage activities unique to virtual reality. By offering experiences that transcend the limitations of physical supermarkets, the virtual store can provide a higher level of enjoyment and sustained engagement.

I surveyed 84 individuals to identify the different motivations of online and physical supermarket users and to explore the potential for virtual reality supermarket expansion.

User Survey

What do you prefer?

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Online

Physical

42%

Both

40%

Why physical supermarkets?

Immediate availability

18%

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Loyalty

Product quality assurance

Joy of browsing

Checking freshness

Item on sale

I found:

Motivation for in-person grocery shopping

Although 82% of customers still prefer physical supermarkets, enjoyment was not a significant motivation for in-person grocery shopping.

Insights

We need to provide entertaining experiences that are not possible in physical supermarkets.

Why do you prefer online shops?

Why not use VR supermarkets?

Time saving

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More items

Open 24/7

Readily accessible

Better prices

Delivery service

25%

Difficult usability

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No demand

Inefficiency

Low graphic quality

Not entertaining

Privacy concerns

32%

22%

Prejudice in the VR supermarket
The main reason people shop for groceries online is convenience, and many perceive virtual reality supermarkets as time-consuming and complex to navigate.

Insights

Redesigning the app to find items and check out quickly could overcome this prejudice.

Have you tried VR supermarkets?

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No

99%

Would you like to try it?

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Yes

57%

Customer interest in the VR supermarket

While 99% of respondents had no experience with VR supermarkets, 57% expressed a willingness to try them.

Insights

This confirms that customers value new experiences, reinforcing the potential for virtual reality supermarket expansion.

User Observation

I conducted a user observation comparing their behavior when purchasing beef, garlic, and milk at a physical and virtual supermarket.

Virtual Supermarket

Pain Points

Icon Confusion

The user pressed all the icons at the bottom to see what they do.​

Product Identification Problem 

The user couldn't read the labels up close easily.

Navigation Difficulty

The user accidentally looked up and didn’t know how to look down.

Checkout Confusion

The user couldn't find the cash register for three minutes.

Physical Supermarket

Behavioral Insights

 

Informed Purchases

The user checked the product information and expiration date of the beef.

 

Navigation

The user turned sideways to look at shelves.

 

Product Browsing

The user observed various products while walking through the aisles.

 

Intuitive Checkout

The user walked to the checkout and paid.

Solution

The ASDA virtual shop now offers seamless and intuitive navigation, rivaling traditional websites. Beyond replicating a real supermarket, it allows users to personalize their stores and immersive time travel experience. 

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Enhanced navigation efficiency and intuitiveness

Through a tutorial, improved product information display, and quick item search and selection options. 

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Streamlined customization own grocery shop

Ideal for co-living groups, friends, or individuals seeking quick shopping, which is impossible in physical supermarkets.

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Immersive temporal exploration and educational experience

A more intuitive, user-friendly, 

and efficient interface

Login

Navigation Tutorial

As soon as users sign in, the virtual shop provides the control key tutorial.​

Additionally, some previous icons were relocated to the keyboard for a cleaner interface:

  • Arrow keys: Turning sideways to look at shelves more closely

  • Scroll: zoom in on products closely from a first-person perspective

The left-side icons

Efficient and convenient navigation

Head-up Display

The right-side icons

Entertaining and interactive experiences

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The bottom middle icons

Checking their carts and pay without going to the cash register

Intuitive Cart Interaction

When users switch to first-person view, they can directly see items in their carts, enhancing the intuitive shopping experience, similar to browsing in a physical supermarket.

Item Search

Product categories

Users enable to navigate directly to item sections

Top view icon

allows users to teleport to any location

Item Selection Options

Information viewing

Users can get detailed information by clicking the items

Quick add

Users can drag an item to a trolley to add to their carts

Shopping List

Users can conveniently create shopping lists to ensure they remember all their essential items

Limitless Space

Streamlined customization

Store Customization on the Phone

Users can customize their own supermarkets with family, friends, or flatmates. This updated function offers the following potentials:
Individual: Users can customize their supermarkets with favorite items for efficient grocery shopping.

Family: Children can add items they want, allowing parents to decide on purchases.
Friends: Shopping individually and collectively filter them together.​
Flatmates: Each flatmate can add their regular and frequent needs to the customized supermarket, saving on delivery fees by paying separately.

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Pay Together or Separate?

In a customised supermarket, the members of the group can easily pay separately.

Enjoyable Interaction

Users can remotely compare various items with friends and engage in chat discussions to plan purchases for their homes, parties, or trips

Time Without Bounds

An time travel experience

Journeying from Primitive to Modern Eras​

Customers' long-term engagement is sustained through various virtual reality supermarkets, distinct from physical stores.

 

In the primitive era

Shopping at historical supermarkets for a unique experience​

 

Gamification

Adding products to the trolleys through hunting or fishing games.

 

In an educational context

exploring the agricultural era by simulating farming activities.

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