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I redesigned Brandlab360 Core UI and built the design system as the sole UX/UI designer on the team.

Product

Brandlab360 Web3 Platform

What I did

Redesigned the product

Stakeholder Interview

User research 

Interactive prototyping

 

My role

UX/UI designer

Brandlab360

We collaborates with innovative brands to create immersive 3D spaces across all industries, enabling their audiences to learn, shop, or work in exciting and memorable ways. The redesigned UI was successfully utilized in projects with major clients, Warner Bros and Deloitte.

Contents

Discover

Define

Develop

Deliver

Outcome

Overview

Virtual Reality is not yet widely adopted, but smartphones are part of our daily lives. To make this complex technology more user-friendly, I leveraged the familiar conventions of smartphone use. This approach allows users to accomplish tasks without needing to learn new interfaces. This is the first VR platform to integrate a smartphone within the virtual space. 

Phone.png

Discover

Through quantitative research, I discovered that only 1% of people had tried shopping in a virtual environment. During usability testing, I observed users clicking on inappropriate elements or struggling to understand functionality. By working closely with stakeholders and conducting extensive usability tests, I identified business goals and problem spaces.

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Business Goals

Compatibility Across Brands

Ensure maximum compatibility for use across various brands

Enhanced User Engagement

Elevate user engagement among individuals new to VR technology

Scalable design for Future Growth

Design a scalable system for future expansions and additional features

What did we have before?

Below is a screenshot of the previous UI, along with several critical issues identified through expert usability reviews, stakeholder feedback, and usability testing.

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Stakeholder insights

Action menu

Non-scalable Design

Bottom buttons

Outdated design lacking refinement

Excessive concentration of icons in a single area

Usability issues

Ineffective Button Grouping

Users struggled to locate desired functions efficiently due to unorganized button groups.

Ambiguous Icongraphy

The existing icons caused users to spend additional time deciphering their functions.

Define

To balance UI issues and business objectives, I set a project goal based on Aaron Walter's hierarchy of user needs.

diagram 2.png

Project Goals

Functional

Optimizing button grouping, ensuring clarity in iconography, and refining design elements

Reliable

Implementing a comprehensive design system throughout various sections

Usable

Introducing familiar UI for VR newcomers

Develop

The biggest challenge of this project was enabling users to enjoy the VR experience without a steep learning curve. I found the solution in leveraging familiar conventions. Since many people are accustomed to using smartphones, I integrated a virtual smartphone, allowing me to use UI elements that require no explanation.

Additionally, I implemented a design system ensuring compatibility across diverse brands, consistency throughout interfaces, and scalability for future growth.

diagram 3.png

Phone Feature

Early discussions with leadership highlighted the significant potential of 'Phone' features, which were previously underutilized. Leveraging the conventions of using phones simplified the head-up display by relocating secondary functions to the 'Phone'. Clear labeling beneath each app and a scalable interface similar to app store downloads were additional benefits.

Previous 'Phone'

It was limited to making calls, sending messages, and turning on/off the 'Do Not Disturb' mode. 

17 1.png

New 'Phone'

It evolved to encompass features such as VR setting, social sharing, navigation aids, and friend management, making the interface scalable like app store downloads.

Phone.png

Neutral colour schemes

to ensure compatibility across diverse brands and consistency throughout interfaces.

Design System

Group 956.png

Clear and coherent icons

To ensure seamless interaction across the platform, providing intuitive symbols for common actions and visually distinctive indicators.

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A responsive grid system

For responsive web and mobile interfaces, capable of transforming any device into a 3D virtual experience.

Group 966.png

Button Variants

Toggle Buttons.png

Deliver

I believe the 2D interface should seamlessly blend with the 3D environment behind it. A key focus in designing VR environments is effectively integrating these two layers: functional buttons and the virtual space.

diagram 4.png

Progressive Disclosure

& Tooltips

Relocating supplementary features onto the phone simplifies the head-up display and avoids overwhelming users. Additionally, I implemented hover button tooltips for brief and relevant information.

Top-right Icons

Notification & Profile

Bottom-middle Icons

Action and emoji menus for immediate user interaction.

Perspective and focus objects for efficient view settings.

Bottom-right Icons

Phone & Hide UI

Users can now manage friends, access navigation aids, upload to social media, adjust settings, and more, all within the virtual environment, mirroring real-life interactions.

Phone Feature

Tap any icon you want to explore.

It will take you to the prototype video.

Phone Panel.png

Voice Call

Enables users  to call friends from their friends list.

Video Chat

Enables individual and group video meetings for collaborative shopping, working, or learning experiences within the virtual environment.

To ensure a seamless video chat experience, the video chat window appears at the top-right corner of the screen, outside of the phone interface. This allows users to engage more fully in the virtual space, even while performing other tasks on their phone or turning their phone off to focus on the virtual interaction.

However, a red dot on the phone icon will continuously remind users that they are still on the call.

Video chat window

While Video Chat (Private) - gray.png
Frame 123.png

Message

Allows users to send messages to friends within the virtual environment.

For groups that often inhabit the virtual space together, it offers a group chat feature for seamless interaction akin to real-life messaging apps.

Group Interaction

Frame 124.png

Setting

Users can adjust communication settings, virtual environment display settings, and player settings (e.g., walking speed).

As we control the smart house, users can manage their settings through their phone. By hiding infrequently used icons, we keep the head-up display clean and intuitive.

Control Virtual Settings

People

Users can view a list of participants in the virtual environment, add them as friends, and interact with them (e.g., follow, teleport).

Invite

Users can invite others to join their server within the virtual environment.

Share

Users can connect their social media accounts to post content and images from the virtual environment.

Quick Nav

Allows users to teleport to desired locations for efficient and rapid navigation within the virtual environment.

Maps

Provides a top-down view to help users identify their location.

Brandlab360

Users can report issues for resolution, access information, and register their interest in participating in future opportunities, contracts, or updates.

Admin

This application is exclusive to administrators and allows them to check the report dashboard and make modifications to the 3D environment.

Outcome

36%

Time on task

The redesigned UI, featuring logically organized icons, clear iconography, and a simplified HUD, reduced the time needed to complete tasks.

Deloitte

Mindscape

The redesigned UI made full use of a digital experience project with Team GB and ParalympicsGB, immersing users in the athlete's mindset.

Warner Bros

Virtual Commemorative Shop

The redesigned UI employed for the Warner Bros. California virtual shop.

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